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28 行
655 B
28 行
655 B
using UnityEngine;
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using UnityEngine.Playables;
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/// <summary>
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/// Class to trigger a cutscene.
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/// </summary>
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public class CutsceneTrigger : MonoBehaviour
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{
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[SerializeField] private CutsceneManager _cutsceneManager = default;
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[SerializeField] private PlayableDirector _playableDirector = default;
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[SerializeField] private bool _playOnStart = default;
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[SerializeField] private bool _playOnce = default;
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private void Start()
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{
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if (_playOnStart)
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_cutsceneManager.PlayCutscene(_playableDirector);
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}
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private void OnTriggerEnter(Collider other)
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{
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_cutsceneManager.PlayCutscene(_playableDirector);
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if (_playOnce)
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Destroy(this);
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}
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}
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