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20 行
599 B
20 行
599 B
using UnityEngine;
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using System.Collections;
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namespace Assets.Scripts.Audio
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{
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/// <summary>
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/// Class to activate AudioCues when a GameObject (i.e. the Player) enters the trigger Collider on this same GameObject.
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/// This component is mostly used for testing purposes.
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/// </summary>
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[RequireComponent(typeof(AudioCue))]
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public class AudioCueOnTriggerEnter : MonoBehaviour
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{
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[SerializeField] private string _tagToDetect = "Player";
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private void OnTriggerEnter(Collider other)
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{
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if (other.gameObject.CompareTag(_tagToDetect))
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GetComponent<AudioCue>().PlayAudioCue();
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}
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}
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}
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