这是第一个 Unity 开放项目的repo,是 Unity 和社区合作创建的一个小型开源游戏演示,第一款游戏是一款名为 Chop Chop 的动作冒险游戏。
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39 行
1.0 KiB

using UnityEngine;
using UOP1.StateMachine;
using UOP1.StateMachine.ScriptableObjects;
[CreateAssetMenu(fileName = "SetAnimatorBoolAction", menuName = "State Machines/Actions/Set Animator Bool")]
public class AnimatorBoolActionSO : StateActionSO
{
[SerializeField] private string _parameterName = default;
[SerializeField] private bool _newValue = default;
protected override StateAction CreateAction() => new AnimatorParameterAction(_parameterName, _newValue);
}
public class AnimatorParameterAction : StateAction
{
//Component references
private Animator _animator;
private int _parameterHash;
private bool _newValue;
public AnimatorParameterAction(string parameterName, bool newValue)
{
_parameterHash = Animator.StringToHash(parameterName);
_newValue = newValue;
}
public override void Awake(StateMachine stateMachine)
{
_animator = stateMachine.GetComponent<Animator>();
}
public override void OnStateEnter()
{
_animator.SetBool(_parameterHash, _newValue);
}
public override void OnUpdate() { }
}