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39 行
1.0 KiB
39 行
1.0 KiB
using UnityEngine;
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using UOP1.StateMachine;
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using UOP1.StateMachine.ScriptableObjects;
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[CreateAssetMenu(fileName = "SetAnimatorBoolAction", menuName = "State Machines/Actions/Set Animator Bool")]
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public class AnimatorBoolActionSO : StateActionSO
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{
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[SerializeField] private string _parameterName = default;
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[SerializeField] private bool _newValue = default;
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protected override StateAction CreateAction() => new AnimatorParameterAction(_parameterName, _newValue);
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}
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public class AnimatorParameterAction : StateAction
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{
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//Component references
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private Animator _animator;
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private int _parameterHash;
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private bool _newValue;
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public AnimatorParameterAction(string parameterName, bool newValue)
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{
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_parameterHash = Animator.StringToHash(parameterName);
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_newValue = newValue;
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}
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public override void Awake(StateMachine stateMachine)
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{
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_animator = stateMachine.GetComponent<Animator>();
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}
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public override void OnStateEnter()
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{
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_animator.SetBool(_parameterHash, _newValue);
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}
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public override void OnUpdate() { }
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}
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