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15 行
614 B
15 行
614 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CharacterAudio : MonoBehaviour
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{
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[SerializeField] protected AudioCueEventChannelSO _sfxEventChannel = default;
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[SerializeField] protected AudioConfigurationSO _audioConfig = default;
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[SerializeField] protected GameStateSO _gameState = default;
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protected void PlayAudio(AudioCueSO audioCue, AudioConfigurationSO audioConfiguration, Vector3 positionInSpace = default)
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{
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if (_gameState.CurrentGameState != GameState.Cutscene)
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_sfxEventChannel.RaisePlayEvent(audioCue, audioConfiguration, positionInSpace);
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}
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}
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