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34 行
693 B
34 行
693 B
using UnityEngine;
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using UOP1.StateMachine;
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using UOP1.StateMachine.ScriptableObjects;
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[CreateAssetMenu(menuName = "State Machines/Conditions/Is Townsfolk Talking")]
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public class IsTownsfolkTalkingSO : StateConditionSO<IsTownsfolkTalkingCondition> { }
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public class IsTownsfolkTalkingCondition : Condition
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{
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//Component references
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private Townsfolk _townsfolkScript;
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public override void Awake(StateMachine stateMachine)
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{
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_townsfolkScript = stateMachine.GetComponent<Townsfolk>();
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}
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protected override bool Statement()
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{
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if (_townsfolkScript.isTalking)
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{
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// Consume it
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_townsfolkScript.isTalking = false;
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return true;
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}
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else
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{
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return false;
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}
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}
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}
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