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18 行
462 B
18 行
462 B
using UnityEngine.Events;
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using UnityEngine;
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/// <summary>
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/// This class is used for Events that have one NPCMovementConfigSO argument.
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/// </summary>
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[CreateAssetMenu(menuName = "Events/NPC Movement Event Channel")]
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public class NPCMovementEventChannelSO : EventChannelBaseSO
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{
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public UnityAction<NPCMovementConfigSO> OnEventRaised;
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public void RaiseEvent(NPCMovementConfigSO value)
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{
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if (OnEventRaised != null)
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OnEventRaised.Invoke(value);
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}
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}
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