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33 行
704 B
33 行
704 B
using UnityEngine.Events;
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using UnityEngine;
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/// <summary>
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/// This class is used for Events that have a bool argument.
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/// Example: An event to toggle a UI interface
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/// </summary>
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[CreateAssetMenu(menuName = "Events/Bool Event Channel")]
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public class BoolEventChannelSO : ScriptableObject
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{
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public event UnityAction<bool> OnEventRaised;
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public void RaiseEvent(bool value)
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{
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if (OnEventRaised != null)
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OnEventRaised.Invoke(value);
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}
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public void UnsubscribeAll()
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{
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if (OnEventRaised != null)
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{
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if (OnEventRaised.GetInvocationList() != null)
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foreach (System.Delegate d in OnEventRaised.GetInvocationList())
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{
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OnEventRaised -= d as UnityAction<bool>;
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}
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}
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}
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}
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