这是第一个 Unity 开放项目的repo,是 Unity 和社区合作创建的一个小型开源游戏演示,第一款游戏是一款名为 Chop Chop 的动作冒险游戏。
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38 行
1.3 KiB

using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.ResourceManagement.AsyncOperations;
using UnityEngine.ResourceManagement.ResourceProviders;
using UnityEngine.SceneManagement;
/// <summary>
/// Allows a "cold start" in the editor, when pressing Play and not passing from the Initialisation scene.
/// </summary>
public class EditorColdStartup : MonoBehaviour
{
#if UNITY_EDITOR
[SerializeField] private GameSceneSO _thisSceneSO = default;
[SerializeField] private GameSceneSO _persistentManagersSO = default;
[SerializeField] private AssetReference _loadSceneEventChannel = default;
private void Start()
{
if (!SceneManager.GetSceneByName(_persistentManagersSO.sceneReference.editorAsset.name).isLoaded)
{
_persistentManagersSO.sceneReference.LoadSceneAsync(LoadSceneMode.Additive, true).Completed += LoadEventChannel;
}
}
private void LoadEventChannel(AsyncOperationHandle<SceneInstance> obj)
{
_loadSceneEventChannel.LoadAssetAsync<LoadEventChannelSO>().Completed += ReloadScene;
}
private void ReloadScene(AsyncOperationHandle<LoadEventChannelSO> obj)
{
LoadEventChannelSO loadEventChannelSO = (LoadEventChannelSO)_loadSceneEventChannel.Asset;
loadEventChannelSO.RaiseEvent(new GameSceneSO[] { _thisSceneSO });
SceneManager.UnloadSceneAsync(_thisSceneSO.sceneReference.editorAsset.name);
}
#endif
}