您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
38 行
1.3 KiB
38 行
1.3 KiB
using UnityEngine;
|
|
using UnityEngine.AddressableAssets;
|
|
using UnityEngine.ResourceManagement.AsyncOperations;
|
|
using UnityEngine.ResourceManagement.ResourceProviders;
|
|
using UnityEngine.SceneManagement;
|
|
|
|
/// <summary>
|
|
/// Allows a "cold start" in the editor, when pressing Play and not passing from the Initialisation scene.
|
|
/// </summary>
|
|
public class EditorColdStartup : MonoBehaviour
|
|
{
|
|
#if UNITY_EDITOR
|
|
[SerializeField] private GameSceneSO _thisSceneSO = default;
|
|
[SerializeField] private GameSceneSO _persistentManagersSO = default;
|
|
[SerializeField] private AssetReference _loadSceneEventChannel = default;
|
|
|
|
private void Start()
|
|
{
|
|
if (!SceneManager.GetSceneByName(_persistentManagersSO.sceneReference.editorAsset.name).isLoaded)
|
|
{
|
|
_persistentManagersSO.sceneReference.LoadSceneAsync(LoadSceneMode.Additive, true).Completed += LoadEventChannel;
|
|
}
|
|
}
|
|
|
|
private void LoadEventChannel(AsyncOperationHandle<SceneInstance> obj)
|
|
{
|
|
_loadSceneEventChannel.LoadAssetAsync<LoadEventChannelSO>().Completed += ReloadScene;
|
|
}
|
|
|
|
private void ReloadScene(AsyncOperationHandle<LoadEventChannelSO> obj)
|
|
{
|
|
LoadEventChannelSO loadEventChannelSO = (LoadEventChannelSO)_loadSceneEventChannel.Asset;
|
|
loadEventChannelSO.RaiseEvent(new GameSceneSO[] { _thisSceneSO });
|
|
|
|
SceneManager.UnloadSceneAsync(_thisSceneSO.sceneReference.editorAsset.name);
|
|
}
|
|
#endif
|
|
}
|