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29 行
617 B
29 行
617 B
using UnityEngine;
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using UOP1.StateMachine;
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using UOP1.StateMachine.ScriptableObjects;
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[CreateAssetMenu(fileName = "DestroyEntity", menuName = "State Machines/Actions/Destroy Entity")]
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public class DestroyEntitySO : StateActionSO
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{
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protected override StateAction CreateAction() => new DestroyEntity();
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}
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public class DestroyEntity : StateAction
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{
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private GameObject _gameObject;
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public override void Awake(StateMachine stateMachine)
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{
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_gameObject = stateMachine.gameObject;
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}
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public override void OnUpdate()
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{
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}
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public override void OnStateEnter()
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{
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GameObject.Destroy(_gameObject, 0.1f);
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}
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}
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