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22 行
340 B
22 行
340 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public enum InitialState { Idle = 0, Walk, Talk };
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public class Townsfolk : MonoBehaviour
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{
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public InitialState InitialState; //This is checked by conditions in the StateMachine
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void Start()
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{
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}
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void Update()
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{
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}
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}
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