这是第一个 Unity 开放项目的repo,是 Unity 和社区合作创建的一个小型开源游戏演示,第一款游戏是一款名为 Chop Chop 的动作冒险游戏。
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namespace UOP1.StateMachine
{
/// <summary>
/// Class that represents a conditional statement.
/// </summary>
public abstract class Condition : IStateComponent
{
/// <summary>
/// Specify the statement to evaluate.
/// </summary>
/// <returns></returns>
public abstract bool Statement();
/// <summary>
/// Awake is called when creating a new instance. Use this method to cache the components needed for the condition.
/// </summary>
/// <param name="stateMachine">The <see cref="StateMachine"/> this instance belongs to.</param>
public virtual void Awake(StateMachine stateMachine) { }
public virtual void OnStateEnter() { }
public virtual void OnStateExit() { }
}
/// <summary>
/// Struct containing a Condition and its expected result.
/// </summary>
public readonly struct StateCondition
{
internal readonly Condition _condition;
internal readonly bool _expectedResult;
public StateCondition(Condition condition, bool expectedResult)
{
_condition = condition;
_expectedResult = expectedResult;
}
public bool IsMet => _condition.Statement() == _expectedResult;
}
}