这是第一个 Unity 开放项目的repo,是 Unity 和社区合作创建的一个小型开源游戏演示,第一款游戏是一款名为 Chop Chop 的动作冒险游戏。
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60 行
1.8 KiB

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class FadeManager : MonoBehaviour
{
[SerializeField] private FadeChannelSO _fadeChannelSO;
[SerializeField] private Image _imageComponent;
private bool _isCurrentlyFading = false;
private void OnEnable()
{
_fadeChannelSO.OnEventRaised += InitiateFade;
}
private void OnDisable()
{
_fadeChannelSO.OnEventRaised -= InitiateFade;
}
/// <summary>
/// Enumerator that fades in the canvas's imageComponent to turn the screen to a flat color over time. Fadeins called simeutaneously will only fade in the earliest call and discard any others.
/// </summary>
private IEnumerator FadeCoroutine(bool fadeIn, float duration, Color endColor = default)
{
Color startColor = _imageComponent.color;
if (fadeIn)
endColor = Color.clear;
float totalTime = 0f;
while (totalTime <= duration)
{
totalTime += Time.deltaTime;
_imageComponent.color = Color.Lerp(startColor, endColor, totalTime / duration);
yield return null;
}
_imageComponent.color = endColor; //Force to end result
_isCurrentlyFading = false;
}
/// <summary>
/// Controls the fade-in and fade-out.
/// </summary>
/// <param name="fadeIn">If true, rectangle fades out and gameplay is visible. If false, the screen becomes black.</param>
/// <param name="duration">How long it takes to the image to fade in/out.</param>
/// <param name="color">Target color for the image to reach. Disregarded when fading out.</param>
private void InitiateFade(bool fadeIn, float duration, Color desiredColor)
{
if (!_isCurrentlyFading) // Makes sure multiple fade-ins or outs don't happen at the same time. Note this will mean fadeouts called at the same time will be discarded.
{
_isCurrentlyFading = true;
StartCoroutine(FadeCoroutine(fadeIn, duration, desiredColor));
}
}
}