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38 行
1.3 KiB
38 行
1.3 KiB
using UnityEngine;
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using UnityEngine.AddressableAssets;
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using UnityEngine.ResourceManagement.AsyncOperations;
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using UnityEngine.ResourceManagement.ResourceProviders;
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using UnityEngine.SceneManagement;
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/// <summary>
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/// Allows a "cold start" in the editor, when pressing Play and not passing from the Initialisation scene.
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/// </summary>
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public class EditorColdStartup : MonoBehaviour
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{
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#if UNITY_EDITOR
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[SerializeField] private GameSceneSO _thisSceneSO = default;
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[SerializeField] private GameSceneSO _persistentManagersSO = default;
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[SerializeField] private AssetReference _loadSceneEventChannel = default;
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private void Start()
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{
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if (!SceneManager.GetSceneByName(_persistentManagersSO.sceneReference.editorAsset.name).isLoaded)
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{
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_persistentManagersSO.sceneReference.LoadSceneAsync(LoadSceneMode.Additive, true).Completed += LoadEventChannel;
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}
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}
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private void LoadEventChannel(AsyncOperationHandle<SceneInstance> obj)
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{
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_loadSceneEventChannel.LoadAssetAsync<LoadEventChannelSO>().Completed += ReloadScene;
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}
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private void ReloadScene(AsyncOperationHandle<LoadEventChannelSO> obj)
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{
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LoadEventChannelSO loadEventChannelSO = (LoadEventChannelSO)_loadSceneEventChannel.Asset;
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loadEventChannelSO.RaiseEvent(_thisSceneSO);
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SceneManager.UnloadSceneAsync(_thisSceneSO.sceneReference.editorAsset.name);
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}
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#endif
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}
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