这是第一个 Unity 开放项目的repo,是 Unity 和社区合作创建的一个小型开源游戏演示,第一款游戏是一款名为 Chop Chop 的动作冒险游戏。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 

75 行
1.6 KiB

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
using UnityEngine.Localization.Components;
public class InventoryItemFiller : MonoBehaviour
{
[SerializeField] private Image _itemPreviewImage = default;
[SerializeField] private LocalizeStringEvent _itemTitle = default;
[SerializeField] private TextMeshProUGUI _itemCount = default;
[SerializeField] private Image _bgImage = default;
[SerializeField] private Image _imgHover = default;
[SerializeField] private Image _imgSelected = default;
[HideInInspector] public ItemStack _currentItem = default;
[SerializeField] private Button _itemButton = default;
public void SetItem(ItemStack itemStack, bool isSelected, ItemEventChannelSO selectItemEvent)
{
UnhoverItem();
_currentItem = itemStack;
_imgSelected.gameObject.SetActive(isSelected);
_itemPreviewImage.sprite = itemStack.Item.PreviewImage;
_itemTitle.StringReference = itemStack.Item.Name;
_itemCount.text = itemStack.Amount.ToString();
_bgImage.color = itemStack.Item.ItemType.TypeColor;
_itemButton.onClick.RemoveAllListeners();
_itemButton.onClick.AddListener(() =>
{
SelectItem();
UnhoverItem();
selectItemEvent.RaiseEvent(_currentItem.Item);
});
}
public void HoverItem()
{
_imgHover.gameObject.SetActive(true);
}
public void UnhoverItem()
{
_imgHover.gameObject.SetActive(false);
}
public void SelectItem()
{
_imgSelected.gameObject.SetActive(true);
}
public void UnselectItem()
{
_imgSelected.gameObject.SetActive(false);
}
}