这是第一个 Unity 开放项目的repo,是 Unity 和社区合作创建的一个小型开源游戏演示,第一款游戏是一款名为 Chop Chop 的动作冒险游戏。
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Yohann Puyhaubert bf1a236b Added pathway NPC movement strategy 4 年前
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AlwaysFalseConditionSO.cs Tweaks 4 年前
AlwaysFalseConditionSO.cs.meta Tweaks 4 年前
HasHitHeadConditionSO.cs Reworked all Actions and Conditions to take advantage of the refactor 4 年前
HasHitHeadConditionSO.cs.meta Merge branch 'DeivSky/state-machine' into main 4 年前
HasReachedRoamingDestinationSO.cs Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325) 4 年前
HasReachedRoamingDestinationSO.cs.meta Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325) 4 年前
HasReceivedEventSO.cs Initial Plant Critter behaviour - Idle - Alert - Attack 4 年前
HasReceivedEventSO.cs.meta Initial Plant Critter behaviour - Idle - Alert - Attack 4 年前
IsActuallyMovingConditionSO.cs State Machine - Proposed fix for Issue 228 (#227) 4 年前
IsActuallyMovingConditionSO.cs.meta State Machine - Proposed fix for Issue 228 (#227) 4 年前
IsAttackReloadedConditionSO.cs Attack system overhaul 4 年前
IsAttackReloadedConditionSO.cs.meta Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325) 4 年前
IsCharacterControllerGroundedConditionSO.cs Reworked all Actions and Conditions to take advantage of the refactor 4 年前
IsCharacterControllerGroundedConditionSO.cs.meta Character state machine 4 年前
IsDeadConditionSO.cs Attack system overhaul 4 年前
IsDeadConditionSO.cs.meta Initial Plant Critter combat system - Get Hit - Killed 4 年前
IsEntityGettingHitSO.cs Attack system overhaul 4 年前
IsEntityGettingHitSO.cs.meta Initial Plant Critter combat system - Get Hit - Killed 4 年前
IsHoldingAttackActionConditionSO.cs Added Player Cane Hit variant and enabling attack based on animation events 4 年前
IsHoldingAttackActionConditionSO.cs.meta Initial Plant Critter combat system - Get Hit - Killed 4 年前
IsHoldingExtraActionConditionSO.cs Attack system overhaul 4 年前
IsHoldingExtraActionConditionSO.cs.meta Added the ability to talk 4 年前
IsHoldingJumpConditionSO.cs Reworked all Actions and Conditions to take advantage of the refactor 4 年前
IsHoldingJumpConditionSO.cs.meta Character state machine 4 年前
IsMovingConditionSO.cs Update PigChef TransitionTable, Jumping and Sliding mechanics (#310) 4 年前
IsMovingConditionSO.cs.meta Character state machine 4 年前
IsPickingUpSO.cs Merge branch 'main' of https://github.com/AlexandreGheraibia/open-project-1 into main 4 年前
IsPickingUpSO.cs.meta Added isPickingUp SO condition to state machine 4 年前
IsSlidingConditionSO.cs Renamed variable in all Conditions and Actions 4 年前
IsSlidingConditionSO.cs.meta Character state machine 4 年前
IsTargetDeadConditionSO.cs [Bot] Automated dotnet-format update 4 年前
IsTargetDeadConditionSO.cs.meta Attack system overhaul 4 年前
NPCMovementStopConditionSO.cs Added pathway NPC movement strategy 4 年前
NPCMovementStopConditionSO.cs.meta Added pathway NPC movement strategy 4 年前
PlayerIsInZoneSO.cs [Bot] Automated dotnet-format update 4 年前
PlayerIsInZoneSO.cs.meta Initial Plant Critter behaviour - Idle - Alert - Attack 4 年前
TimeElapsedConditionSO.cs Reworked all Actions and Conditions to take advantage of the refactor 4 年前
TimeElapsedConditionSO.cs.meta Character state machine 4 年前