这是第一个 Unity 开放项目的repo,是 Unity 和社区合作创建的一个小型开源游戏演示,第一款游戏是一款名为 Chop Chop 的动作冒险游戏。
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62 行
1.6 KiB

using UnityEngine;
using UnityEngine.AI;
using UOP1.StateMachine;
using UOP1.StateMachine.ScriptableObjects;
[CreateAssetMenu(fileName = "NPCMoveToNextDestination", menuName = "State Machines/Actions/NPC Move To Next Destination")]
public class NPCMoveToNextDestinationSO : StateActionSO
{
protected override StateAction CreateAction() => new NPCMoveToNextDestination();
}
public class NPCMoveToNextDestination : StateAction
{
private NPCMovement _npcMovement;
private NPCMovementConfigSO _config;
private NPCMovementAction _action;
private NavMeshAgent _agent;
public override void Awake(StateMachine stateMachine)
{
_agent = stateMachine.GetComponent<NavMeshAgent>();
_npcMovement = stateMachine.GetComponent<NPCMovement>();
InitMovementStrategy(_npcMovement.NPCMovementConfig);
}
public override void OnStateEnter()
{
if (_config != _npcMovement.NPCMovementConfig)
{
InitMovementStrategy(_npcMovement.NPCMovementConfig);
}
_action.OnStateEnter();
}
public override void OnUpdate()
{
_action.OnUpdate();
}
public override void OnStateExit()
{
_action.OnStateExit();
}
private void InitMovementStrategy(NPCMovementConfigSO config)
{
_config = config;
if (_npcMovement.NPCMovementConfig is RoamingAroundCenterConfigSO)
{
_action = new RoamingMovementAction(
(RoamingAroundCenterConfigSO)_npcMovement.NPCMovementConfig,
_agent,
_npcMovement.transform.position);
}
else if (_npcMovement.NPCMovementConfig is PathwayConfigSO)
{
_action = new PathwayMovementAction(
(PathwayConfigSO)_npcMovement.NPCMovementConfig,
_agent);
}
}
}