这是第一个 Unity 开放项目的repo,是 Unity 和社区合作创建的一个小型开源游戏演示,第一款游戏是一款名为 Chop Chop 的动作冒险游戏。
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1.7 KiB

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UIHealthBarManager : MonoBehaviour
{
Transform target;
int maxHealth=0;
int currentHealth=0;
[SerializeField] private Slider _healthBar = default;
[Header("Listening to")]
[SerializeField] private IntEventChannelSO _setHealthBar = default;
[SerializeField] private IntEventChannelSO _inflictDamage = default;
[SerializeField] private IntEventChannelSO _restoreHealth = default;
private void OnEnable()
{
if((GetComponent<Canvas>()!=null)&&(Camera.main!=null))
{
GetComponent<Canvas>().worldCamera = Camera.main;
target = Camera.main.transform;
}
}
private void Start()
{
_setHealthBar.OnEventRaised += SetHealthBar;
_inflictDamage.OnEventRaised += InflictDamage;
_restoreHealth.OnEventRaised += RestoreHealth;
}
private void OnDestroy()
{
_setHealthBar.OnEventRaised -= SetHealthBar;
_inflictDamage.OnEventRaised -= InflictDamage;
_restoreHealth.OnEventRaised -= RestoreHealth;
}
public void SetHealthBar(int _maxHealth)
{
maxHealth = _maxHealth;
currentHealth = _maxHealth;
setSlider();
}
public void InflictDamage(int _damage)
{
currentHealth -= _damage;
setSlider();
}
public void RestoreHealth(int _healthToAdd)
{
currentHealth += _healthToAdd;
setSlider();
}
void setSlider()
{
//clamp current value
currentHealth = Mathf.Clamp(currentHealth, 0, maxHealth);
//find new slider value
float sliderValue = 0;
sliderValue = currentHealth / maxHealth;
_healthBar.value = sliderValue;
}
private void Update()
{
if (target != null)
transform.LookAt(target, Vector3.down);
}
}