这是第一个 Unity 开放项目的repo,是 Unity 和社区合作创建的一个小型开源游戏演示,第一款游戏是一款名为 Chop Chop 的动作冒险游戏。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 

139 行
2.8 KiB

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Localization;
using UnityEngine.Localization.Settings;
public class UISettingFieldsFiller : MonoBehaviour
{
[SerializeField]
private UISettingItemFiller[] _settingfieldsList = default;
[SerializeField]
private InputReader _inputReader = default;
public void FillFields(List<SettingField> settingItems)
{
for (int i = 0; i < _settingfieldsList.Length; i++)
{
if (i < settingItems.Count)
{
SetField(settingItems[i], _settingfieldsList[i]);
_settingfieldsList[i].gameObject.SetActive(true);
}
else
{
_settingfieldsList[i].gameObject.SetActive(false);
}
}
}
public void SetField(SettingField field, UISettingItemFiller uiField)
{
int paginationCount = 0;
int selectedPaginationIndex = 0;
string selectedOption = default;
LocalizedString fieldTitle = field.title;
SettingFieldType fieldType = field.settingFieldType;
switch (field.settingFieldType)
{
case SettingFieldType.Language:
paginationCount = LocalizationSettings.AvailableLocales.Locales.Count;
selectedPaginationIndex = LocalizationSettings.AvailableLocales.Locales.FindIndex(o => o == LocalizationSettings.SelectedLocale);
selectedOption = LocalizationSettings.SelectedLocale.LocaleName;
break;
case SettingFieldType.AntiAliasing:
break;
case SettingFieldType.FullScreen:
selectedPaginationIndex = IsFullscreen();
paginationCount = 2;
if (Screen.fullScreen)
selectedOption = "On";
else
selectedOption = "Off";
break;
case SettingFieldType.ShadowDistance:
break;
case SettingFieldType.Resolution:
break;
case SettingFieldType.ShadowQuality:
break;
case SettingFieldType.Volume_Music:
case SettingFieldType.Volume_SFx:
paginationCount = 10;
selectedPaginationIndex = 5;
selectedOption = "5";
break;
}
uiField.FillSettingField(paginationCount, selectedPaginationIndex, selectedOption);
}
string GetQualityLevelTitle()
{
string title = "";
switch (QualitySettings.GetQualityLevel())
{
case (int)QualityLevel.Beautiful:
title = QualityLevel.Beautiful.ToString();
break;
case (int)QualityLevel.Fantastic:
title = QualityLevel.Fantastic.ToString();
break;
case (int)QualityLevel.Fast:
title = QualityLevel.Fast.ToString();
break;
case (int)QualityLevel.Fastest:
title = QualityLevel.Fastest.ToString();
break;
case (int)QualityLevel.Good:
title = QualityLevel.Good.ToString();
break;
case (int)QualityLevel.Simple:
title = QualityLevel.Simple.ToString();
break;
}
return title;
}
int IsFullscreen()
{
if (Screen.fullScreen)
{
return 0;
}
else
{
return 1;
}
}
int _selectedFieldIndex;
void NextField()
{
}
void PreviousField()
{
}
}