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108 行
2.6 KiB
108 行
2.6 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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using UnityEngine.Localization.Components;
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using UnityEngine.Events;
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public class UIInventoryItem : MonoBehaviour
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{
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[SerializeField] private Image _itemPreviewImage = default;
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[SerializeField] private TextMeshProUGUI _itemCount = default;
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[SerializeField] private Image _bgImage = default;
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[SerializeField] private Image _imgHover = default;
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[SerializeField] private Image _imgSelected = default;
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[HideInInspector] public ItemStack _currentItem = default;
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[SerializeField] private Button _itemButton = default;
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[SerializeField] private Image _bgInactiveImage = default;
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public UnityAction<Item> ItemSelected;
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[SerializeField] private LocalizeSpriteEvent _bgLocalizedImage = default;
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public void SetItem(ItemStack itemStack, bool isSelected)
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{
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_itemPreviewImage.gameObject.SetActive(true);
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_itemCount.gameObject.SetActive(true);
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_bgImage.gameObject.SetActive(true);
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_imgHover.gameObject.SetActive(true);
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_imgSelected.gameObject.SetActive(true);
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_itemButton.gameObject.SetActive(true);
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_bgInactiveImage.gameObject.SetActive(false);
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UnhoverItem();
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_currentItem = itemStack;
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_imgSelected.gameObject.SetActive(isSelected);
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if (itemStack.Item.IsLocalized)
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{
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_bgLocalizedImage.enabled = true;
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_bgLocalizedImage.AssetReference = itemStack.Item.LocalizePreviewImage;
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}
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else
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{
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_bgLocalizedImage.enabled = false;
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_itemPreviewImage.sprite = itemStack.Item.PreviewImage;
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}
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_itemCount.text = itemStack.Amount.ToString();
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_bgImage.color = itemStack.Item.ItemType.TypeColor;
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}
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public void SetInactiveItem()
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{
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UnhoverItem();
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_currentItem = null;
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_itemPreviewImage.gameObject.SetActive(false);
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_itemCount.gameObject.SetActive(false);
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_bgImage.gameObject.SetActive(false);
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_imgHover.gameObject.SetActive(false);
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_imgSelected.gameObject.SetActive(false);
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_itemButton.gameObject.SetActive(false);
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_bgInactiveImage.gameObject.SetActive(true);
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}
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public void SelectFirstElement()
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{
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_itemButton.Select();
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SelectItem();
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}
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public void HoverItem()
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{
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_imgHover.gameObject.SetActive(true);
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}
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public void UnhoverItem()
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{
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_imgHover.gameObject.SetActive(false);
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}
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public void SelectItem()
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{
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if (ItemSelected != null && _currentItem != null && _currentItem.Item != null)
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{
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_imgSelected.gameObject.SetActive(true);
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ItemSelected.Invoke(_currentItem.Item);
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}
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else
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{
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_imgSelected.gameObject.SetActive(false);
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}
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}
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public void UnselectItem()
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{
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_imgSelected.gameObject.SetActive(false);
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}
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}
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