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74 行
1.7 KiB
74 行
1.7 KiB
using UnityEngine;
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namespace UOP1.Pool
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{
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/// <summary>
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/// Implements a Pool for Component types.
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/// </summary>
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/// <typeparam name="T">Specifies the component to pool.</typeparam>
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public abstract class ComponentPoolSO<T> : PoolSO<T> where T : Component
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{
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private Transform _poolRoot;
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private Transform PoolRoot
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{
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get
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{
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if (_poolRoot == null)
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{
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_poolRoot = new GameObject(name).transform;
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_poolRoot.SetParent(_parent);
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}
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return _poolRoot;
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}
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}
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private Transform _parent;
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/// <summary>
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/// Parents the pool root transform to <paramref name="t"/>.
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/// </summary>
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/// <param name="t">The Transform to which this pool should become a child.</param>
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/// <remarks>NOTE: Setting the parent to an object marked DontDestroyOnLoad will effectively make this pool DontDestroyOnLoad.<br/>
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/// This can only be circumvented by manually destroying the object or its parent or by setting the parent to an object not marked DontDestroyOnLoad.</remarks>
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public void SetParent(Transform t)
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{
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_parent = t;
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PoolRoot.SetParent(_parent);
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}
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public override T Request()
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{
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T member = base.Request();
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member.gameObject.SetActive(true);
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return member;
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}
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public override void Return(T member)
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{
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member.transform.SetParent(PoolRoot.transform);
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member.gameObject.SetActive(false);
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base.Return(member);
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}
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protected override T Create()
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{
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T newMember = base.Create();
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newMember.transform.SetParent(PoolRoot.transform);
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newMember.gameObject.SetActive(false);
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return newMember;
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}
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public override void OnDisable()
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{
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base.OnDisable();
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if (_poolRoot != null)
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{
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#if UNITY_EDITOR
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DestroyImmediate(_poolRoot.gameObject);
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#else
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Destroy(_poolRoot.gameObject);
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#endif
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}
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}
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}
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}
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