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51 行
1.3 KiB
51 行
1.3 KiB
using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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/// <summary>
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/// An extension of Unity's base Button class, to support input from both mouse and keyboard/joypad
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/// </summary>
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[AddComponentMenu("UOP1/UI/MultiInputButton")]
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public class MultiInputButton : Button
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{
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private MenuSelectionHandler _menuSelectionHandler;
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public bool IsSelected;
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private new void Awake()
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{
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_menuSelectionHandler = transform.root.gameObject.GetComponentInChildren<MenuSelectionHandler>();
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}
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public override void OnPointerEnter(PointerEventData eventData)
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{
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_menuSelectionHandler.HandleMouseEnter(gameObject);
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}
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public override void OnPointerExit(PointerEventData eventData)
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{
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_menuSelectionHandler.HandleMouseExit(gameObject);
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}
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public override void OnSelect(BaseEventData eventData)
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{
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Debug.Log("Onselect ");
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IsSelected = true;
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_menuSelectionHandler.UpdateSelection(gameObject);
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base.OnSelect(eventData);
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}
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public void UpdateSelected()
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{
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if (_menuSelectionHandler == null)
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_menuSelectionHandler = transform.root.gameObject.GetComponentInChildren<MenuSelectionHandler>();
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Debug.Log("UpdateSelected");
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_menuSelectionHandler.UpdateSelection(gameObject);
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}
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public override void OnSubmit(BaseEventData eventData)
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{
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if (_menuSelectionHandler.AllowsSubmit())
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base.OnSubmit(eventData);
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}
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}
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