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10 行
284 B
10 行
284 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CharacterAudio : MonoBehaviour
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{
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[SerializeField] protected AudioCueEventChannelSO _sfxEventChannel = default;
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[SerializeField] protected AudioConfigurationSO _audioConfig = default;
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}
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