您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
46 行
1.1 KiB
46 行
1.1 KiB
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
public class UIInspectorIngredients : MonoBehaviour
|
|
{
|
|
|
|
[SerializeField]
|
|
private List<UIInspectorIngredientFiller> instantiatedGameObjects = new List<UIInspectorIngredientFiller>();
|
|
|
|
public void FillIngredients(List<ItemStack> listofIngredients, bool[] availabilityArray)
|
|
{
|
|
|
|
int maxCount = Mathf.Max(listofIngredients.Count, instantiatedGameObjects.Count);
|
|
|
|
for (int i = 0; i < maxCount; i++)
|
|
{
|
|
if (i < listofIngredients.Count)
|
|
{
|
|
if (i >= instantiatedGameObjects.Count)
|
|
{
|
|
//Do nothing, maximum ingredients for a recipe reached
|
|
Debug.Log("Maximum ingredients reached");
|
|
}
|
|
else
|
|
{
|
|
//fill
|
|
bool isAvailable = availabilityArray[i];
|
|
instantiatedGameObjects[i].FillIngredient(listofIngredients[i], isAvailable);
|
|
|
|
instantiatedGameObjects[i].gameObject.SetActive(true);
|
|
}
|
|
|
|
}
|
|
else if (i < instantiatedGameObjects.Count)
|
|
{
|
|
//Desactive
|
|
instantiatedGameObjects[i].gameObject.SetActive(false);
|
|
}
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
}
|