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22 行
633 B
22 行
633 B
using UnityEngine;
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using UOP1.StateMachine;
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using UOP1.StateMachine.ScriptableObjects;
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[CreateAssetMenu(menuName = "State Machines/Conditions/Time elapsed")]
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public class TimeElapsedConditionSO : StateConditionSO<TimeElapsedCondition>
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{
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public float timerLength = .5f;
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}
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public class TimeElapsedCondition : Condition
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{
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private float _startTime;
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private TimeElapsedConditionSO _originSO => (TimeElapsedConditionSO)base.OriginSO; // The SO this Condition spawned from
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public override void OnStateEnter()
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{
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_startTime = Time.time;
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}
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protected override bool Statement() => Time.time >= _startTime + _originSO.timerLength;
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}
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