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32 行
887 B
32 行
887 B
using UnityEngine;
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using UOP1.StateMachine;
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using UOP1.StateMachine.ScriptableObjects;
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[CreateAssetMenu(menuName = "State Machines/Conditions/Started Moving")]
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public class IsMovingConditionSO : StateConditionSO<IsMovingCondition>
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{
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public float treshold = 0.02f;
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}
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public class IsMovingCondition : Condition
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{
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private Protagonist _protagonistScript;
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private IsMovingConditionSO _originSO => (IsMovingConditionSO)base.OriginSO; // The SO this Condition spawned from
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public override void Awake(StateMachine stateMachine)
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{
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_protagonistScript = stateMachine.GetComponent<Protagonist>();
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}
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protected override bool Statement()
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{
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Vector3 movementVector = _protagonistScript.movementInput;
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movementVector.y = 0f;
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return movementVector.sqrMagnitude > _originSO.treshold;
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}
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public override void OnStateExit()
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{
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_protagonistScript.movementVector = Vector3.zero;
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}
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}
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