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unity-tech-cn
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open-project-1
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这是第一个 Unity 开放项目的repo,是 Unity 和社区合作创建的一个小型开源游戏演示,第一款游戏是一款名为 Chop Chop 的动作冒险游戏。
unity3d
unity
unity-tech
game
open-source
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C#
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目录树:
8257591d
/main
/devlogs-1-toon-shading
/release
/devlogs-2-scriptable-objects
/devlogs-3-input
/UI
/devlogs-4-addressable-assets
0.6-alpha
dl1
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0.8-alpha
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open-project-1
/
UOP1_Project
/
Assets
/
ScriptableObjects
/
StateMachine
/
Config
文件历史
Amel Negra
ebc69c75
New path configs for townsfolk walking
4 年前
..
BasicAttack.asset
Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325)
4 年前
BasicAttack.asset.meta
Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325)
4 年前
BasicHealth.asset
Merge branch 'minor-sm-changes' of https://github.com/DeivSky/open-project-1 into pr-bash
4 年前
BasicHealth.asset.meta
Added Critter SO - Item drop when killed - FR critter names (#299)
4 年前
BasicRewards.asset
Add Collectible Prefab
4 年前
BasicRewards.asset.meta
Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325)
4 年前
EliteAttack.asset
Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325)
4 年前
EliteAttack.asset.meta
Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325)
4 年前
EliteHealth.asset
Merge branch 'minor-sm-changes' of https://github.com/DeivSky/open-project-1 into pr-bash
4 年前
EliteHealth.asset.meta
Added slime critter behavior (#312)
4 年前
Health1.asset
Merge branch 'main' of https://github.com/AlexandreGheraibia/open-project-1 into main
4 年前
Health1.asset.meta
Merge branch 'main' of https://github.com/AlexandreGheraibia/open-project-1 into main
4 年前
NPCNotMoving.asset
Added pathway NPC movement strategy
4 年前
NPCNotMoving.asset.meta
Added pathway NPC movement strategy
4 年前
NPCPathwayConfig.asset
Correction following Alexandre review
4 年前
NPCPathwayConfig.asset.meta
Included pathway component to edit PathwayConfigSO
4 年前
NPCPathwayConfigTownsfolk.asset
Path config for townsfolk
4 年前
NPCPathwayConfigTownsfolk.asset.meta
Path config for townsfolk
4 年前
NPCPathwayConfigTownsfolk2.asset
New path configs for townsfolk walking
4 年前
NPCPathwayConfigTownsfolk2.asset.meta
New path configs for townsfolk walking
4 年前
NPCPathwayConfigTownsfolk3.asset
New path configs for townsfolk walking
4 年前
NPCPathwayConfigTownsfolk3.asset.meta
Now townsfolk possible to idle, walk, talk and choose behavior from MB
4 年前
NPCRoamingAroundCenter.asset
Add controls. Switch Quest/Questline.cs names. And Button add Questline , quests, step
4 年前
NPCRoamingAroundCenter.asset.meta
Added pathway NPC movement strategy
4 年前
NoDrop.asset
Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325)
4 年前
NoDrop.asset.meta
Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325)
4 年前
PlayerGetHitEffectConfig.asset
Combat System - Added player getting hit and killed states
4 年前
PlayerGetHitEffectConfig.asset.meta
Combat System - Added player getting hit and killed states
4 年前
PlayerHealthConfig.asset
Combat System - Added player getting hit and killed states
4 年前
PlayerHealthConfig.asset.meta
Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325)
4 年前
RedGetHitEffect.asset
Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325)
4 年前
RedGetHitEffect.asset.meta
Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325)
4 年前
SlimeCritterEventChannel.asset
Added pathway NPC movement strategy
4 年前
SlimeCritterEventChannel.asset.meta
Added pathway NPC movement strategy
4 年前
TownsfolkEventChannel.asset
WIP talking condition for townsfolks
4 年前
TownsfolkEventChannel.asset.meta
WIP talking condition for townsfolks
4 年前
YellowGetHitEffect.asset
Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325)
4 年前
YellowGetHitEffect.asset.meta
Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325)
4 年前