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11 行
518 B
11 行
518 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// Paths are used to determine the connecting entrances and exits between Locations.
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/// They don't have a direction, so the same path SO can be reused both ways, by referencing it in the appropriate <c>LocationEntrance</c> and <c>LocationExit</c> scripts in the scene.
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/// </summary>
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[CreateAssetMenu(fileName = "BetweenLocation1AndLocation2", menuName = "Scene Data/Path")]
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public class PathSO : ScriptableObject { }
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