这是第一个 Unity 开放项目的repo,是 Unity 和社区合作创建的一个小型开源游戏演示,第一款游戏是一款名为 Chop Chop 的动作冒险游戏。
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116 行
3.3 KiB

using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
namespace SceneSelectorInternal
{
internal static class KeyValuePairExtension
{
public static void Deconstruct<T1, T2>(this KeyValuePair<T1, T2> tuple, out T1 key, out T2 value)
{
key = tuple.Key;
value = tuple.Value;
}
}
internal static class Helper
{
public const float kColorMarkerNormalSize = 4.0f;
public const float kColorMarkerHoveredSize = 6.0f;
public static readonly Color kColorMarkerDarkTint = Color.gray;
public static readonly Color kColorMarkerLightTint = new Color(1.0f, 1.0f, 1.0f, 0.32f);
public struct ReplaceColor : IDisposable
{
public static ReplaceColor With(Color color) => new ReplaceColor(color);
private Color _oldColor;
private ReplaceColor(Color color)
{
_oldColor = GUI.color;
GUI.color = color;
}
void IDisposable.Dispose() => GUI.color = _oldColor;
}
private static readonly Dictionary<Type, Color> kDefaultMarkerColors = new Dictionary<Type, Color>()
{
{ typeof(PersistentManagersSO), Color.magenta },
{ typeof(GameplaySO), Color.magenta },
{ typeof(LocationSO), Color.green },
{ typeof(MenuSO), Color.cyan },
};
public static void RepaintOnMouseMove(EditorWindow window)
{
if (Event.current.type == EventType.MouseMove)
window.Repaint();
}
public static bool DrawColorMarker(Rect rect, Color color, bool isClickable = false, bool isHoverable = false)
{
bool isClicked = false;
if (isClickable)
isClicked = GUI.Button(rect, GUIContent.none, GUIStyle.none);
var currentEvent = Event.current;
var isHovered = isHoverable && rect.Contains(currentEvent.mousePosition);
var targetSize = isHovered ? kColorMarkerHoveredSize : kColorMarkerNormalSize;
var size = rect.size;
rect.size = new Vector2(targetSize, targetSize);
rect.position += (size - rect.size) * 0.5f;
Rect shadowRect = rect;
shadowRect.position -= Vector2.one;
shadowRect.size += Vector2.one;
Rect lightRect = rect;
lightRect.size += Vector2.one;
GUIUtility.RotateAroundPivot(45.0f, rect.center);
EditorGUI.DrawRect(shadowRect, color * kColorMarkerDarkTint);
EditorGUI.DrawRect(lightRect, kColorMarkerLightTint);
EditorGUI.DrawRect(rect, color);
GUIUtility.RotateAroundPivot(-45.0f, rect.center);
return isClicked;
}
public static void OpenSceneSafe(GameSceneSO gameSceneSO)
{
if (EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo())
{
EditorSceneManager.OpenScene(AssetDatabase.GetAssetPath(gameSceneSO.sceneReference.editorAsset));
}
}
public static Color GetDefaultColor(GameSceneSO gameScene)
{
var type = gameScene.GetType();
if (kDefaultMarkerColors.TryGetValue(type, out var color))
return color;
return Color.red;
}
public static int FindAssetsByType<T>(List<T> assets) where T : UnityEngine.Object
{
int foundAssetsCount = 0;
var guids = AssetDatabase.FindAssets($"t:{typeof(T)}");
for (int i = 0, count = guids.Length; i < count; ++i)
{
var path = AssetDatabase.GUIDToAssetPath(guids[i]);
T asset = AssetDatabase.LoadAssetAtPath<T>(path);
if (asset != null)
{
assets.Add(asset);
foundAssetsCount += 1;
}
}
return foundAssetsCount;
}
}
}