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36 行
978 B
36 行
978 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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[System.Serializable]
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public class BoolEvent : UnityEvent<bool, GameObject>
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{
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}
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/// <summary>
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/// A generic class for a "zone", that is a trigger collider that can detect if an object of a certain type (layer) entered or exited it.
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/// Implements <code>OnTriggerEnter</code> and <code>OnTriggerExit</code> so it needs to be on the same object that holds the Collider.
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/// </summary>
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public class ZoneTriggerController : MonoBehaviour
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{
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[SerializeField] private BoolEvent _enterZone = default;
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[SerializeField] private LayerMask _layers = default;
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private void OnTriggerEnter(Collider other)
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{
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if ((1 << other.gameObject.layer & _layers) != 0)
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{
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_enterZone.Invoke(true, other.gameObject);
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}
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}
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private void OnTriggerExit(Collider other)
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{
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if ((1 << other.gameObject.layer & _layers) != 0)
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{
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_enterZone.Invoke(false, other.gameObject);
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}
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}
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}
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