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108 行
2.6 KiB

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
using UnityEngine.Localization.Components;
using UnityEngine.Events;
public class UIInventoryItem : MonoBehaviour
{
[SerializeField] private Image _itemPreviewImage = default;
[SerializeField] private TextMeshProUGUI _itemCount = default;
[SerializeField] private Image _bgImage = default;
[SerializeField] private Image _imgHover = default;
[SerializeField] private Image _imgSelected = default;
[HideInInspector] public ItemStack _currentItem = default;
[SerializeField] private Button _itemButton = default;
[SerializeField] private Image _bgInactiveImage = default;
public UnityAction<Item> ItemSelected;
[SerializeField] private LocalizeSpriteEvent _bgLocalizedImage = default;
public void SetItem(ItemStack itemStack, bool isSelected)
{
_itemPreviewImage.gameObject.SetActive(true);
_itemCount.gameObject.SetActive(true);
_bgImage.gameObject.SetActive(true);
_imgHover.gameObject.SetActive(true);
_imgSelected.gameObject.SetActive(true);
_itemButton.gameObject.SetActive(true);
_bgInactiveImage.gameObject.SetActive(false);
UnhoverItem();
_currentItem = itemStack;
_imgSelected.gameObject.SetActive(isSelected);
if (itemStack.Item.IsLocalized)
{
_bgLocalizedImage.enabled = true;
_bgLocalizedImage.AssetReference = itemStack.Item.LocalizePreviewImage;
}
else
{
_bgLocalizedImage.enabled = false;
_itemPreviewImage.sprite = itemStack.Item.PreviewImage;
}
_itemCount.text = itemStack.Amount.ToString();
_bgImage.color = itemStack.Item.ItemType.TypeColor;
}
public void SetInactiveItem()
{
UnhoverItem();
_currentItem = null;
_itemPreviewImage.gameObject.SetActive(false);
_itemCount.gameObject.SetActive(false);
_bgImage.gameObject.SetActive(false);
_imgHover.gameObject.SetActive(false);
_imgSelected.gameObject.SetActive(false);
_itemButton.gameObject.SetActive(false);
_bgInactiveImage.gameObject.SetActive(true);
}
public void SelectFirstElement()
{
_itemButton.Select();
SelectItem();
}
public void HoverItem()
{
_imgHover.gameObject.SetActive(true);
}
public void UnhoverItem()
{
_imgHover.gameObject.SetActive(false);
}
public void SelectItem()
{
if (ItemSelected != null && _currentItem != null && _currentItem.Item != null)
{
_imgSelected.gameObject.SetActive(true);
ItemSelected.Invoke(_currentItem.Item);
}
else
{
_imgSelected.gameObject.SetActive(false);
}
}
public void UnselectItem()
{
_imgSelected.gameObject.SetActive(false);
}
}