这是第一个 Unity 开放项目的repo,是 Unity 和社区合作创建的一个小型开源游戏演示,第一款游戏是一款名为 Chop Chop 的动作冒险游戏。
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186 行
3.7 KiB

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UIMenuManager : MonoBehaviour
{
[SerializeField] private UIPopupSetter _popupPanel = default;
[SerializeField] private GameObject _settingsPanel = default;
[SerializeField] private GameObject _creditsPanel = default;
[SerializeField] private GameObject _mainMenuPanel = default;
[SerializeField] private Button _continueButton = default;
[SerializeField] private Button _NewGameButton = default;
[SerializeField] private SaveSystem _saveSystem = default;
[Header("Broadcasting on")]
[SerializeField]
private VoidEventChannelSO _startNewGameEvent = default;
[SerializeField]
private VoidEventChannelSO _continueGameEvent = default;
[Header("Listening to")]
[SerializeField]
private VoidEventChannelSO _closePopupEvent = default;
[SerializeField]
private VoidEventChannelSO _closeSettingsEvent = default;
[SerializeField]
private VoidEventChannelSO _closeCreditsEvent = default;
[SerializeField]
private BoolEventChannelSO _confirmPopupEvent = default;
[SerializeField]
private VoidEventChannelSO _onGameExitEvent = default;
private bool _hasSaveData;
[SerializeField] private InputReader _inputReader = default;
private void Start()
{
_inputReader.EnableMenuInput();
_closePopupEvent.OnEventRaised += HidePopup;
_closeSettingsEvent.OnEventRaised += CloseSettingsScreen;
_closeCreditsEvent.OnEventRaised += CloseCreditsScreen;
SetMenuScreen();
}
void SetMenuScreen()
{
_hasSaveData = _saveSystem.LoadSaveDataFromDisk();
_continueButton.interactable = _hasSaveData;
if(_hasSaveData)
{
_continueButton.Select();
}
else
{ _NewGameButton.Select(); }
}
public void ButtonContinueGameClicked()
{
_continueGameEvent.RaiseEvent();
}
public void ButtonStartNewGameClicked()
{
if(!_hasSaveData)
{
ConfirmStartNewGame();
}
else
{
ShowStartNewGameConfirmationPopup();
}
}
void ConfirmStartNewGame()
{
_startNewGameEvent.RaiseEvent();
}
void ShowStartNewGameConfirmationPopup()
{
_confirmPopupEvent.OnEventRaised += StartNewGamePopupResponse;
_popupPanel.gameObject.SetActive(true);
_popupPanel.SetPopup(PopupType.NewGame);
}
void StartNewGamePopupResponse(bool startNewGameConfirmed)
{
_confirmPopupEvent.OnEventRaised -= StartNewGamePopupResponse;
_popupPanel.gameObject.SetActive(false);
if(startNewGameConfirmed)
{
ConfirmStartNewGame();
}
else
{
_continueGameEvent.RaiseEvent();
}
SetMenuScreen();
}
void HidePopup()
{
_popupPanel.gameObject.SetActive(false);
SetMenuScreen();
}
public void OpenSettingsScreen()
{
_settingsPanel.SetActive(true);
_inputReader.closePopupEvent += CloseSettingsScreen;
}
public void CloseSettingsScreen()
{
_inputReader.closePopupEvent -= CloseSettingsScreen;
_settingsPanel.SetActive(false);
SetMenuScreen();
}
public void OpenCreditsScreen()
{
_creditsPanel.SetActive(true);
_inputReader.closePopupEvent += CloseCreditsScreen;
}
public void CloseCreditsScreen()
{
_inputReader.closePopupEvent -= CloseCreditsScreen;
_creditsPanel.SetActive(false);
SetMenuScreen();
}
public void ShowQuitPopup()
{
_popupPanel.gameObject.SetActive(true);
_popupPanel.SetPopup(PopupType.Quit);
_confirmPopupEvent.OnEventRaised += HideQuitPopup;
}
void HideQuitPopup(bool quitConfirmed)
{
_confirmPopupEvent.OnEventRaised -= HideQuitPopup;
_popupPanel.gameObject.SetActive(false);
if(quitConfirmed)
{
Application.Quit();
_onGameExitEvent.OnEventRaised();
}
SetMenuScreen();
}
private void OnDestroy()
{
_confirmPopupEvent.OnEventRaised -= HideQuitPopup;
_confirmPopupEvent.OnEventRaised -= StartNewGamePopupResponse;
}
}