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26 行
896 B
26 行
896 B
using UnityEngine;
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using UnityEngine.Events;
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/// <summary>
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/// This class is used for scene-loading events.
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/// Takes a GameSceneSO of the location or menu that needs to be loaded, and a bool to specify if a loading screen needs to display.
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/// </summary>
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[CreateAssetMenu(menuName = "Events/Load Event Channel")]
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public class LoadEventChannelSO : EventChannelBaseSO
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{
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public UnityAction<GameSceneSO, bool, bool> OnLoadingRequested;
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public void RaiseEvent(GameSceneSO locationToLoad, bool showLoadingScreen = false, bool fadeScreen = false)
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{
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if (OnLoadingRequested != null)
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{
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OnLoadingRequested.Invoke(locationToLoad, showLoadingScreen, fadeScreen);
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}
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else
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{
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Debug.LogWarning("A Scene loading was requested, but nobody picked it up. " +
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"Check why there is no SceneLoader already present, " +
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"and make sure it's listening on this Load Event channel.");
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}
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}
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}
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