这是第一个 Unity 开放项目的repo,是 Unity 和社区合作创建的一个小型开源游戏演示,第一款游戏是一款名为 Chop Chop 的动作冒险游戏。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 

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1.9 KiB

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
using UnityEngine.Localization.Components;
using UnityEngine.Localization;
using UnityEngine.Events;
public class UISettingItemFiller : MonoBehaviour
{
[SerializeField] private UIPaginationFiller _pagination = default;
[SerializeField] private TextMeshProUGUI _currentSelectedOption = default;
[SerializeField] private Image _bg = default;
[SerializeField] private LocalizeStringEvent _title = default;
[SerializeField] private Color _colorSelected = default;
[SerializeField] private Color _colorUnselected = default;
[SerializeField] private Sprite _bgSelected = default;
[SerializeField] private Sprite _bgUnselected = default;
private SettingFieldType _fieldType = default;
public event UnityAction _nextOption = delegate { };
public event UnityAction _previousOption = delegate { };
public void FillSettingField(int paginationCount, int selectedPaginationIndex, string selectedOption, LocalizedString fieldTitle, SettingFieldType fieldType)
{
_fieldType = fieldType;
_pagination.SetPagination(paginationCount, selectedPaginationIndex);
_currentSelectedOption.text = selectedOption;
_title.StringReference = fieldTitle;
}
public void FillSettingNewOption(int selectedPaginationIndex, string selectedOption)
{
_pagination.SetCurrentPagination(selectedPaginationIndex);
_currentSelectedOption.text = selectedOption;
}
public void SelectItem()
{
_bg.sprite = _bgSelected;
_title.GetComponent<TextMeshProUGUI>().color = _colorSelected;
_currentSelectedOption.color = _colorSelected;
}
public void UnselectItem()
{
_bg.sprite = _bgUnselected;
_title.GetComponent<TextMeshProUGUI>().color = _colorUnselected;
_currentSelectedOption.color = _colorUnselected;
}
public void NextOption()
{
_nextOption.Invoke();
}
public void PreviousOption()
{
_previousOption.Invoke();
}
}