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31 行
868 B
31 行
868 B
using UnityEngine;
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using UnityEngine.Localization;
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// Created with collaboration from:
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// https://forum.unity.com/threads/inventory-system.980646/
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public enum InventoryTabType
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{
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Customization,
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CookingItem,
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Recipe
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}
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[CreateAssetMenu(fileName = "InventoryTabType", menuName = "Inventory/Inventory Tab Type")]
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public class InventoryTabSO : ScriptableObject
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{
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[Tooltip("The tab Name that will be displayed in the inventory")]
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[SerializeField]
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private LocalizedString _tabName = default;
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[Tooltip("The tab Picture that will be displayed in the inventory")]
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[SerializeField]
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private Sprite _tabIcon = default;
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[Tooltip("The tab type used to reference the item")]
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[SerializeField] private InventoryTabType _tabType = default;
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public LocalizedString TabName => _tabName;
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public Sprite TabIcon => _tabIcon;
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public InventoryTabType TabType => _tabType;
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}
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