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16 行
857 B
16 行
857 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CritterAudio : CharacterAudio
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{
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[SerializeField] private AudioCueSO idleSound, moveSound, attackSound, gettingHitSound, deathSound;
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public void PlayIdleSound() => _sfxEventChannel.RaisePlayEvent(idleSound, _audioConfig, transform.position);
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//The move sound will not be called for the plant critter
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public void PlayMoveSound() => _sfxEventChannel.RaisePlayEvent(moveSound, _audioConfig, transform.position);
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public void PlayAttackSound() => _sfxEventChannel.RaisePlayEvent(attackSound, _audioConfig, transform.position);
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public void PlayGettingHitSound() => _sfxEventChannel.RaisePlayEvent(gettingHitSound, _audioConfig, transform.position);
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public void PlayDeathSound() => _sfxEventChannel.RaisePlayEvent(deathSound, _audioConfig, transform.position);
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}
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