您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
107 行
5.5 KiB
107 行
5.5 KiB
<?xml version="1.0"?>
|
|
<doc>
|
|
<assembly>
|
|
<name>DOTweenEditor</name>
|
|
</assembly>
|
|
<members>
|
|
<member name="M:DG.DOTweenEditor.DOTweenEditorPreview.Start(System.Action)">
|
|
<summary>
|
|
Starts the update loop of tween in the editor. Has no effect during playMode.
|
|
</summary>
|
|
<param name="onPreviewUpdated">Eventual callback to call after every update</param>
|
|
</member>
|
|
<member name="M:DG.DOTweenEditor.DOTweenEditorPreview.Stop(System.Boolean)">
|
|
<summary>
|
|
Stops the update loop and clears the onPreviewUpdated callback.
|
|
</summary>
|
|
<param name="resetTweenTargets">If TRUE also resets the tweened objects to their original state</param>
|
|
</member>
|
|
<member name="M:DG.DOTweenEditor.DOTweenEditorPreview.PrepareTweenForPreview(DG.Tweening.Tween,System.Boolean,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Readies the tween for editor preview by setting its UpdateType to Manual plus eventual extra settings.
|
|
</summary>
|
|
<param name="t">The tween to ready</param>
|
|
<param name="clearCallbacks">If TRUE (recommended) removes all callbacks (OnComplete/Rewind/etc)</param>
|
|
<param name="preventAutoKill">If TRUE prevents the tween from being auto-killed at completion</param>
|
|
<param name="andPlay">If TRUE starts playing the tween immediately</param>
|
|
</member>
|
|
<member name="F:DG.DOTweenEditor.EditorVersion.Version">
|
|
<summary>Full major version + first minor version (ex: 2018.1f)</summary>
|
|
</member>
|
|
<member name="F:DG.DOTweenEditor.EditorVersion.MajorVersion">
|
|
<summary>Major version</summary>
|
|
</member>
|
|
<member name="F:DG.DOTweenEditor.EditorVersion.MinorVersion">
|
|
<summary>First minor version (ex: in 2018.1 it would be 1)</summary>
|
|
</member>
|
|
<member name="M:DG.DOTweenEditor.EditorUtils.SetEditorTexture(UnityEngine.Texture2D,UnityEngine.FilterMode,System.Int32)">
|
|
<summary>
|
|
Checks that the given editor texture use the correct import settings,
|
|
and applies them if they're incorrect.
|
|
</summary>
|
|
</member>
|
|
<member name="M:DG.DOTweenEditor.EditorUtils.DOTweenSetupRequired">
|
|
<summary>
|
|
Returns TRUE if setup is required
|
|
</summary>
|
|
</member>
|
|
<member name="M:DG.DOTweenEditor.EditorUtils.AssetExists(System.String)">
|
|
<summary>
|
|
Returns TRUE if the file/directory at the given path exists.
|
|
</summary>
|
|
<param name="adbPath">Path, relative to Unity's project folder</param>
|
|
<returns></returns>
|
|
</member>
|
|
<member name="M:DG.DOTweenEditor.EditorUtils.ADBPathToFullPath(System.String)">
|
|
<summary>
|
|
Converts the given project-relative path to a full path,
|
|
with backward (\) slashes).
|
|
</summary>
|
|
</member>
|
|
<member name="M:DG.DOTweenEditor.EditorUtils.FullPathToADBPath(System.String)">
|
|
<summary>
|
|
Converts the given full path to a path usable with AssetDatabase methods
|
|
(relative to Unity's project folder, and with the correct Unity forward (/) slashes).
|
|
</summary>
|
|
</member>
|
|
<member name="M:DG.DOTweenEditor.EditorUtils.ConnectToSourceAsset``1(System.String,System.Boolean)">
|
|
<summary>
|
|
Connects to a <see cref="T:UnityEngine.ScriptableObject"/> asset.
|
|
If the asset already exists at the given path, loads it and returns it.
|
|
Otherwise, either returns NULL or automatically creates it before loading and returning it
|
|
(depending on the given parameters).
|
|
</summary>
|
|
<typeparam name="T">Asset type</typeparam>
|
|
<param name="adbFilePath">File path (relative to Unity's project folder)</param>
|
|
<param name="createIfMissing">If TRUE and the requested asset doesn't exist, forces its creation</param>
|
|
</member>
|
|
<member name="M:DG.DOTweenEditor.EditorUtils.GetAssemblyFilePath(System.Reflection.Assembly)">
|
|
<summary>
|
|
Full path for the given loaded assembly, assembly file included
|
|
</summary>
|
|
</member>
|
|
<member name="M:DG.DOTweenEditor.EditorUtils.AddGlobalDefine(System.String)">
|
|
<summary>
|
|
Adds the given global define if it's not already present
|
|
</summary>
|
|
</member>
|
|
<member name="M:DG.DOTweenEditor.EditorUtils.RemoveGlobalDefine(System.String)">
|
|
<summary>
|
|
Removes the given global define if it's present
|
|
</summary>
|
|
</member>
|
|
<member name="M:DG.DOTweenEditor.EditorUtils.HasGlobalDefine(System.String,System.Nullable{UnityEditor.BuildTargetGroup})">
|
|
<summary>
|
|
Returns TRUE if the given global define is present in all the <see cref="T:UnityEditor.BuildTargetGroup"/>
|
|
or only in the given <see cref="T:UnityEditor.BuildTargetGroup"/>, depending on passed parameters.<para/>
|
|
</summary>
|
|
<param name="id"></param>
|
|
<param name="buildTargetGroup"><see cref="T:UnityEditor.BuildTargetGroup"/>to use. Leave NULL to check in all of them.</param>
|
|
</member>
|
|
<member name="T:DG.DOTweenEditor.DOTweenDefines">
|
|
<summary>
|
|
Not used as menu item anymore, but as a utiity function
|
|
</summary>
|
|
</member>
|
|
</members>
|
|
</doc>
|