您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
41 行
1.2 KiB
41 行
1.2 KiB
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.Localization;
|
|
// Created with collaboration from:
|
|
// https://forum.unity.com/threads/inventory-system.980646/
|
|
[CreateAssetMenu(fileName = "Item", menuName = "Inventory/Item")]
|
|
public class ItemSO : SerializableScriptableObject
|
|
{
|
|
[Tooltip("The name of the item")]
|
|
[SerializeField] private LocalizedString _name = default;
|
|
|
|
[Tooltip("A preview image for the item")]
|
|
[SerializeField]
|
|
private Sprite _previewImage = default;
|
|
|
|
[Tooltip("A description of the item")]
|
|
[SerializeField]
|
|
private LocalizedString _description = default;
|
|
|
|
|
|
[Tooltip("The type of item")]
|
|
[SerializeField]
|
|
private ItemTypeSO _itemType = default;
|
|
|
|
[Tooltip("A prefab reference for the model of the item")]
|
|
[SerializeField]
|
|
private GameObject _prefab = default;
|
|
|
|
|
|
public LocalizedString Name => _name;
|
|
public Sprite PreviewImage => _previewImage;
|
|
public LocalizedString Description => _description;
|
|
public ItemTypeSO ItemType => _itemType;
|
|
public GameObject Prefab => _prefab;
|
|
public virtual List<ItemStack> IngredientsList { get;}
|
|
public virtual ItemSO ResultingDish { get; }
|
|
|
|
public virtual bool IsLocalized { get; }
|
|
public virtual LocalizedSprite LocalizePreviewImage { get; }
|
|
|
|
}
|