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39 行
953 B
39 行
953 B
using Cinemachine;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class LocationEntrance : MonoBehaviour
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{
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[SerializeField] private PathSO _entrancePath;
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[SerializeField] private PathStorageSO _pathStorage = default; //This is where the last path taken has been stored
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[SerializeField] private CinemachineVirtualCamera entranceShot;
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[Header("Lisenting on")]
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[SerializeField] private VoidEventChannelSO _onSceneReady;
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public PathSO EntrancePath => _entrancePath;
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private void Awake()
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{
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if(_pathStorage.lastPathTaken == _entrancePath)
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{
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entranceShot.Priority = 100;
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_onSceneReady.OnEventRaised += PlanTransition;
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}
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}
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private void PlanTransition()
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{
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StartCoroutine(TransitionToGameCamera());
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}
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private IEnumerator TransitionToGameCamera()
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{
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yield return new WaitForSeconds(.1f);
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entranceShot.Priority = -1;
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_onSceneReady.OnEventRaised -= PlanTransition;
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}
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}
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