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42 行
963 B
42 行
963 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class InspectorFiller : MonoBehaviour
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{
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[SerializeField]
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private SimpleInventoryInspectorFiller simpleInventoryInspector;
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[SerializeField]
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private CookingInventoryInspectorFiller cookingInventoryInspector;
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public void FillItemInspector(Item itemToInspect, bool[] availabilityArray = null)
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{
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bool isForCooking = (itemToInspect.ItemType.ActionType == ItemInventoryActionType.cook);
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simpleInventoryInspector.gameObject.SetActive(!isForCooking);
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cookingInventoryInspector.gameObject.SetActive(isForCooking);
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if (!isForCooking)
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{
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simpleInventoryInspector.FillItemInspector(itemToInspect);
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}
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else
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{
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cookingInventoryInspector.FillItemInspector(itemToInspect, availabilityArray);
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}
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}
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public void HideItemInspector()
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{
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simpleInventoryInspector.gameObject.SetActive(false);
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cookingInventoryInspector.gameObject.SetActive(false);
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}
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}
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