您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
26 行
930 B
26 行
930 B
using UnityEngine;
|
|
using System.Collections;
|
|
using UnityEngine.Events;
|
|
|
|
/// <summary>
|
|
/// Event on which <c>AudioCue</c> components send a message to play SFX and music. <c>AudioManager</c> listens on these events, and actually plays the sound.
|
|
/// </summary>
|
|
[CreateAssetMenu(menuName = "Events/AudioCue Event Channel")]
|
|
public class AudioCueEventChannelSO : EventChannelBaseSO
|
|
{
|
|
public UnityAction<AudioCueSO, AudioConfigurationSO, Vector3> OnAudioCueRequested;
|
|
|
|
public void RaiseEvent(AudioCueSO audioCue, AudioConfigurationSO audioConfiguration, Vector3 positionInSpace)
|
|
{
|
|
if (OnAudioCueRequested != null)
|
|
{
|
|
OnAudioCueRequested.Invoke(audioCue, audioConfiguration, positionInSpace);
|
|
}
|
|
else
|
|
{
|
|
Debug.LogWarning("An AudioCue was requested, but nobody picked it up. " +
|
|
"Check why there is no AudioManager already loaded, " +
|
|
"and make sure it's listening on this AudioCue Event channel.");
|
|
}
|
|
}
|
|
}
|