您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
80 行
2.1 KiB
80 行
2.1 KiB
using UOP1.StateMachine.ScriptableObjects;
|
|
|
|
namespace UOP1.StateMachine
|
|
{
|
|
/// <summary>
|
|
/// Class that represents a conditional statement.
|
|
/// </summary>
|
|
public abstract class Condition : IStateComponent
|
|
{
|
|
private bool _isCached = false;
|
|
private bool _cachedStatement = default;
|
|
internal StateConditionSO _originSO;
|
|
|
|
/// <summary>
|
|
/// Use this property to access shared data from the <see cref="StateConditionSO"/> that corresponds to this <see cref="Condition"/>
|
|
/// </summary>
|
|
protected StateConditionSO OriginSO => _originSO;
|
|
|
|
/// <summary>
|
|
/// Specify the statement to evaluate.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
protected abstract bool Statement();
|
|
|
|
/// <summary>
|
|
/// Wrap the <see cref="Statement"/> so it can be cached.
|
|
/// </summary>
|
|
internal bool GetStatement()
|
|
{
|
|
if (!_isCached)
|
|
{
|
|
_isCached = true;
|
|
_cachedStatement = Statement();
|
|
}
|
|
|
|
return _cachedStatement;
|
|
}
|
|
|
|
internal void ClearStatementCache()
|
|
{
|
|
_isCached = false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Awake is called when creating a new instance. Use this method to cache the components needed for the condition.
|
|
/// </summary>
|
|
/// <param name="stateMachine">The <see cref="StateMachine"/> this instance belongs to.</param>
|
|
public virtual void Awake(StateMachine stateMachine) { }
|
|
public virtual void OnStateEnter() { }
|
|
public virtual void OnStateExit() { }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Struct containing a Condition and its expected result.
|
|
/// </summary>
|
|
public readonly struct StateCondition
|
|
{
|
|
internal readonly StateMachine _stateMachine;
|
|
internal readonly Condition _condition;
|
|
internal readonly bool _expectedResult;
|
|
|
|
public StateCondition(StateMachine stateMachine, Condition condition, bool expectedResult)
|
|
{
|
|
_stateMachine = stateMachine;
|
|
_condition = condition;
|
|
_expectedResult = expectedResult;
|
|
}
|
|
|
|
public bool IsMet()
|
|
{
|
|
bool statement = _condition.GetStatement();
|
|
bool isMet = statement == _expectedResult;
|
|
|
|
#if UNITY_EDITOR
|
|
_stateMachine._debugger.TransitionConditionResult(_condition._originSO.name, statement, isMet);
|
|
#endif
|
|
return isMet;
|
|
}
|
|
}
|
|
}
|