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31 行
598 B
31 行
598 B
using UnityEngine;
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using UOP1.StateMachine;
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using UOP1.StateMachine.ScriptableObjects;
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[CreateAssetMenu(menuName = "State Machines/Conditions/Is NPC Talking")]
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public class IsNPCTalkingSO : StateConditionSO<IsNPCTalkingCondition> { }
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public class IsNPCTalkingCondition : Condition
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{
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//Component references
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private NPC _npcScript;
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public override void Awake(StateMachine stateMachine)
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{
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_npcScript = stateMachine.GetComponent<NPC>();
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}
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protected override bool Statement()
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{
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if (_npcScript.npcState == NPCState.Talk)
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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}
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