您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
36 行
899 B
36 行
899 B
using UnityEngine;
|
|
using UOP1.StateMachine;
|
|
using UOP1.StateMachine.ScriptableObjects;
|
|
|
|
[CreateAssetMenu(menuName = "State Machines/Conditions/Is In Particular GameState")]
|
|
public class IsInParticualGameStateSO : StateConditionSO<IsInParticualGameStateCondition>
|
|
{
|
|
public GameState _currentGameState;
|
|
public GameStateSO _gameStateManager;
|
|
|
|
protected override Condition CreateCondition() => new IsInParticualGameStateCondition();
|
|
}
|
|
|
|
public class IsInParticualGameStateCondition : Condition
|
|
{
|
|
private IsInParticualGameStateSO _originSO => (IsInParticualGameStateSO)base.OriginSO; // The SO this Condition spawned from
|
|
|
|
public override void Awake(StateMachine stateMachine)
|
|
{
|
|
|
|
}
|
|
|
|
protected override bool Statement()
|
|
{
|
|
return _originSO._currentGameState == _originSO._gameStateManager.CurrentGameState;
|
|
}
|
|
|
|
private void EventReceived()
|
|
{
|
|
|
|
}
|
|
|
|
public override void OnStateExit()
|
|
{
|
|
}
|
|
}
|