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36 行
774 B
36 行
774 B
/* Unused. Kept for reference
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using UnityEngine;
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using UOP1.StateMachine;
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using UOP1.StateMachine.ScriptableObjects;
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[CreateAssetMenu(menuName = "State Machines/Conditions/Is Holding ExtraAction")]
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public class IsHoldingExtraActionConditionSO : StateConditionSO<IsHoldingExtraActionCondition> { }
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public class IsHoldingExtraActionCondition : Condition
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{
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//Component references
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private Protagonist _protagonistScript;
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public override void Awake(StateMachine stateMachine)
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{
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_protagonistScript = stateMachine.GetComponent<Protagonist>();
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}
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protected override bool Statement()
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{
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if (_protagonistScript.extraActionInput)
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{
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// Consume the input
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_protagonistScript.extraActionInput = false;
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return true;
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}
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else
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{
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return false;
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}
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}
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}
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*/
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