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11 行
343 B
11 行
343 B
using UnityEngine;
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using UOP1.StateMachine;
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using UOP1.StateMachine.ScriptableObjects;
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//[CreateAssetMenu(menuName = "State Machines/Conditions/Always False")]
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public class AlwaysFalseConditionSO : StateConditionSO<AlwaysFalseCondition> { }
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public class AlwaysFalseCondition : Condition
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{
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protected override bool Statement() => false;
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}
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