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31 行
757 B
31 行
757 B
using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "PlayersHealth", menuName = "EntityConfig/Player's Health")]
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public class HealthSO : ScriptableObject
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{
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[Tooltip("Initial health")]
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[SerializeField] private int _maxHealth = default;
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[Tooltip("current health")]
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[SerializeField] private int _currentHealth = default;
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public int MaxHealth => _maxHealth;
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public int CurrentHealth => _currentHealth;
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public void SetMaxHealth(int newValue)
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{
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_maxHealth = newValue;
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}
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public void SetCurrentHealth(int newValue)
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{
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_currentHealth = newValue;
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}
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public void InflictDamage(int DamageValue)
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{
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_currentHealth -= DamageValue;
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}
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public void RestoreHealth(int HealthValue)
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{
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_currentHealth += HealthValue;
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}
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}
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