这是第一个 Unity 开放项目的repo,是 Unity 和社区合作创建的一个小型开源游戏演示,第一款游戏是一款名为 Chop Chop 的动作冒险游戏。
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Marc-Olivier 45cb9412 Add a Stop and Finish option for the AudioManager 4 年前
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UI [Bot] Automated dotnet-format update 4 年前
AudioCueEventChannelSO.cs Add a Stop and Finish option for the AudioManager 4 年前
AudioCueEventChannelSO.cs.meta Event system refactoring 4 年前
BoolEventChannelSO.cs Updated BoolEventChannelSO Summary 4 年前
BoolEventChannelSO.cs.meta Adding interaction UI + Events 4 年前
DialogueEventChannelSo.cs Added dialogue event type 4 年前
DialogueEventChannelSo.cs.meta Added dialogue event type 4 年前
EventChannelBaseSO.cs Added description to EventChannels 4 年前
EventChannelBaseSO.cs.meta Added description to EventChannels 4 年前
GameObjectEventChannelSO.cs interaction ui event 4 年前
GameObjectEventChannelSO.cs.meta Added Event that takes GameObject in parameter 4 年前
IntEventChannelSO.cs Added description to EventChannels 4 年前
IntEventChannelSO.cs.meta Added Void, Int and Load Events SO and Listeners 4 年前
InteractionUIEventChannelSO.cs Adding interaction UI + Events 4 年前
InteractionUIEventChannelSO.cs.meta interaction ui event 4 年前
ItemEventChannelSo.cs Fixed event for interaction pick up 4 年前
ItemEventChannelSo.cs.meta Added item event type 4 年前
LoadEventChannelSO.cs Added description to EventChannels 4 年前
LoadEventChannelSO.cs.meta Added Void, Int and Load Events SO and Listeners 4 年前
TransformEventChannelSO.cs [Bot] Automated dotnet-format update 4 年前
TransformEventChannelSO.cs.meta Initial decoupling of CameraManager and SpawnSystem. Spawn system still needs reference to CameraManager, because it must provide it to Protagonist. 4 年前
UI.meta Add UI system, Inventory UI and update Inventory System 4 年前
VoidEventChannelSO.cs Added description to EventChannels 4 年前
VoidEventChannelSO.cs.meta Event system refactoring 4 年前