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38 行
946 B
38 行
946 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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using UnityEngine.Localization.Components;
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public class UIInspectorDescription : MonoBehaviour
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{
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[SerializeField] private LocalizeStringEvent _textDescription = default;
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[SerializeField] private TextMeshProUGUI _textHealthRestoration = default;
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[SerializeField] private LocalizeStringEvent _textName = default;
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public void FillDescription(ItemSO itemToInspect)
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{
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_textName.StringReference = itemToInspect.Name;
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_textName.StringReference.Arguments = new[] { new { Purpose = 0, Amount = 1 } };
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_textDescription.StringReference = itemToInspect.Description;
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if (itemToInspect.HealthResorationValue > 0)
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{
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_textHealthRestoration.text = "+" + itemToInspect.HealthResorationValue;
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}
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else
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{
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_textHealthRestoration.text = "";
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}
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_textName.gameObject.SetActive(true);
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_textDescription.gameObject.SetActive(true);
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}
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}
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