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59 行
1.1 KiB
59 行
1.1 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.Localization;
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using UnityEngine.Localization.Components;
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using UnityEngine.UI;
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public class UIButtonSetter : MonoBehaviour
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{
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[SerializeField] private LocalizeStringEvent _buttonText = default;
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[SerializeField] private MultiInputButton _button = default;
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public UnityAction Clicked = default;
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private bool isDefaultSelection = false;
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private void OnDisable()
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{
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_button.IsSelected = false;
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isDefaultSelection = false;
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}
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public void SetButton(bool isSelect)
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{
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isDefaultSelection = isSelect;
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if (isSelect)
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_button.UpdateSelected();
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}
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public void SetButton(LocalizedString localizedString, bool isSelected)
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{
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_buttonText.StringReference = localizedString;
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if (isSelected)
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SelectButton();
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}
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public void SetButton(string tableEntryReference, bool isSelected)
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{
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_buttonText.StringReference.TableEntryReference = tableEntryReference;
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if (isSelected)
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SelectButton();
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}
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void SelectButton()
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{
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_button.Select();
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}
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public void Click()
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{
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Clicked.Invoke();
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}
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}
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