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26 行
779 B
26 行
779 B
using UnityEngine;
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/// <summary>
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/// This class goes on a trigger which, when entered, sends the player to another Location
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/// </summary>
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public class LocationExit : MonoBehaviour
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{
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[SerializeField] private GameSceneSO _locationToLoad = default;
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[SerializeField] private PathSO _leadsToPath = default;
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[SerializeField] private PathStorageSO _pathStorage = default; //This is where the last path taken will be stored
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[Header("Broadcasting on")]
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[SerializeField] private LoadEventChannelSO _locationExitLoadChannel = default;
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private void OnTriggerEnter(Collider other)
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{
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if (other.CompareTag("Player"))
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{
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if (_pathStorage != null)
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_pathStorage.lastPathTaken = _leadsToPath;
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_locationExitLoadChannel.RaiseEvent(_locationToLoad, false, true);
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}
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}
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}
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